
Surface World: Vehicular Assault
*** CONTROLLER SUPPORT ***
Surface World: Vehicular Assault drives vehicular combat into a procedurally generated, upgrade heavy, fast paced, build-centric, combat laden experience that hides secrets to uncover. See if you have what it takes to beat this retro-themed action game (now with more vehicles to unlock)!
Built entirely for Godot Wild jam #95 in 9 days by 4 developers.
Credits:
John Nelson - Programming, Game Design, Concept, UI
Charlie Thompson - Programming, Game Design, Sound FX, Systems
Flynn Mattson - Programming, Game Design, Behavior Programming, UI, Concept
Tucker Grindstaff - 3D modeling, (Roe Rocket) Music, SFX, Level Design, Concept, Art, Programming, character design, rigging, animation
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CONTROLS
KEYBOARD / MOUSE - GAMEPAD
Accelerate: W or Up Arrow - Right Trigger
Reverse: S or Down Arrow - Left Trigger
Steer: A and D - Left Thumbstick
Handbrake: Spacebar - Xbox A Button
Mobility Mod 1: E - Xbox X Button
Mobility Mod 2: Shift - Xbox B Button
Camera Pan: Hold Right Mouse - Right Thumbstick
Look Behind: X - Right Thumbstick Press
Pause: Esc - Start
| Updated | 1 day ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Authors | Flying Tugboat Studios, johncoder, flinteastwood |
| Genre | Action |
| Made with | Godot |
| Tags | car, cursed, fish, Procedural Generation, upgrades |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Making of the Game1 day ago





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